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Code | JustPaste.app
13 days ago2 views
👨‍💻Programming

Code

Create a complete, original realistic 3D human character in Blender using only Python and the Blender "bpy" API.

Character

- Full-body human character.

- Realistic but slightly game-optimized proportions.

- Neutral standing pose (A-pose).

- Complete head, neck, torso, arms, hands, fingers, legs, and feet.

- Natural facial structure with eyes, eyelids, nose, ears, mouth, lips, and jaw.

- Detailed hands with five fingers on each hand.

- Detailed feet with individual toes.

- Symmetrical human anatomy.

- Original generic character with no resemblance to any real person or celebrity.

Modeling

- Create the entire character procedurally with Blender Python.

- Do not use external models, assets, textures, or downloaded files.

- Use procedural meshes and Blender primitives where appropriate.

- Use smooth shading and appropriate subdivision where useful.

- Keep the topology and polygon count reasonable for a game character.

- Separate important components into logical objects.

Face

Create a recognizable human face with:

- Head

- Eyes

- Eyelids

- Eyebrows

- Nose

- Ears

- Cheeks

- Jaw

- Lips

- Chin

The eyes should be separate objects and positioned correctly inside the eye sockets.

Hair

- Create a full hairstyle using Blender geometry or curves.

- Hair should have natural volume and shape.

- Keep the hair reasonably optimized.

Clothing

Give the character simple modern clothing:

- T-shirt

- Pants

- Shoes

Make the clothing separate objects from the body so they can be edited independently.

Materials

Create procedural materials using Principled BSDF:

- Skin

- Hair

- Eyes

- Clothing

- Shoes

Use realistic roughness and material properties.

Do not use external image textures.

Rigging

Create a complete humanoid Armature suitable for animation.

Include:

- Root

- Pelvis

- Spine

- Chest

- Neck

- Head

- Jaw

- Upper arms

- Forearms

- Hands

- Finger bones

- Thighs

- Shins

- Feet

- Toe bones

Create proper parent-child relationships.

Use appropriate IK controls for:

- Arms

- Legs

Bind the character to the armature so the entire body can be animated.

Animation

Create several basic animations:

1. Idle breathing animation.

2. Walking animation.

3. Simple waving animation.

4. Head turning animation.

Each animation should be stored as a separate Blender Action with clear names.

Scene

Create:

- Ground plane.

- Camera.

- Studio lighting.

- Simple background.

- A camera angle showing the complete character.

Code Requirements

- Provide the complete Blender Python script.

- The script must run directly inside Blender's Scripting workspace.

- Use only Blender's built-in Python API.

- Do not require external libraries or files.

- Organize the script into reusable functions.

- Add comments for important sections.

- Avoid deprecated Blender APIs when possible.

- Make the script robust and prevent common "bpy" errors.

- Automatically select the finished character and frame it in the viewport at the end.

The final result should be a complete, original, realistic human 3D character with clothing, materials, full humanoid rigging, IK controls, and multiple animations, ready to use in Blender.

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