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Death Penalty - Sin Tax Game data | JustPaste.app
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💻Technology

Death Penalty - Sin Tax Game data

This game is made from RPG Maker MV, inspired by Fear and Hunger.

This list will separate by ID

Note that all item usages, attacks and spells have a 100 percent success rate (no misses) when used by the player. Enemies can miss theirs. Some misses are scripted enemy patterns.

ITEMS

STATUS EFFECTS

ELEMENTS

ENEMIES

SKILLS/SPELLS (Skills with no dedicated in "" description outside of attack or guard are enemy exclusives. All enemy exclusive/version of skills cost 0 MP on their part no matter if it is magical.)

  1. 0: 1 - ATTACK: damage: {critical: true, elementId: -1, formula: 'a.atk 3.5 + 60 - b.def 2', type: 1, variance: 5} successRate: 100

  2. 1: 2 - GUARD: damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} successRate: 100 tpGain: 10

  3. 2: 3 - CONVERSION: "Converts devil aura to permenant magic\and holy strength. Only usable near an enemy."

    damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} mpCost: 92

    Can cause effects 4, 5, 1

  4. 3: 4 - CHUD MAGIC: "chud favorite" damage: {critical: false, elementId: -1, formula: '0', type: 1, variance: 20} mpCost: 0

  5. 4: 5 - FIRE: damage: {critical: false, elementId: 2, formula: '100 + a.mat 2 - b.def 2', type: 1, variance: 20} mpCost: 0

  6. 5: 6 - JACK THE RIPPER: "Lunatic magic. Summons countless daggers." (circling target before converging)

    damage: {critical: true, elementId: 1, formula: '200 + a.mat 2 - b.def2', type: 1, variance: 0} mpCost: 32

    Can cause effects 56, 57, 38, 61

  7. 6: 7 - TND: damage: {critical: true, elementId: 2, formula: '4000', type: 1, variance: 20} mpCost: 0

  8. 7: 8 - SLASH2: damage: {critical: false, elementId: 1, formula: '100 + a.mat 2 - b.mdf 2', type: 1, variance: 20} mpCost: 0

  9. 8: 9 - SLASH3: damage: {critical: false, elementId: 1, formula: '100 + a.mat 2 - b.mdf 2', type: 1, variance: 20} mpCost: 0

  10. 9: 10 - SLASH4: damage: {critical: false, elementId: 1, formula: '100 + a.mat 2 - b.mdf 2', type: 1, variance: 20} mpCost: 0

  11. 10: 12 - DUAL ATTACK: "Performs a series of attacks on an enemy."

    damage: {critical: true, elementId: -1, formula: 'a.atk 4 - b.def 2', type: 1, variance: 20} mpCost: 0 tpCost: 5

  12. 11: 13 - DOUBLE ATTACK: "Performs a double attack on a random enemy."

    damage: {critical: true, elementId: -1, formula: 'a.atk 4 - b.def 2', type: 1, variance: 20} mpCost: 0 tpCost: 5

  13. 12: 15 - EXPLOSION: : {critical: true, elementId: 2, formula: '190 - b.def * 0.2', type: 1, variance: 50} : 0

*Skills 15, 16, 17, 18 come from items which are explosive or incendiary

← Back to timeline
damage
mpCost

Can cause effects 45, 35

  • 13: 16 - THE FUSE IS BURNING...: damage: {critical: false, elementId: 2, formula: '666', type: 1, variance: 0} mpCost: 0

  • 14: 17 - EXPLOSION: damage: {critical: true, elementId: 2, formula: '190 - b.def * 0.2', type: 1, variance: 50} mpCost: 0

    Can cause effects 45, 35

  • 15: 18 - BURNING UP: damage: {critical: false, elementId: 2, formula: '100', type: 1, variance: 20} mpCost: 0

    Can cause effects 45

  • 16: 19 - KICK: damage: {critical: false, elementId: 1, formula: '32 - b.def * 0.1', type: 1, variance: 20} mpCost: 0

  • 17: 20 - HACKJOB: damage: {critical: false, elementId: 1, formula: '52 - b.def * 0.2', type: 1, variance: 10} mpCost: 0

    Can cause effects 37, 36, 38, 46

  • 18: 21 - STRANGLE: damage: {critical: false, elementId: 1, formula: '32 - b.def * 0.2', type: 1, variance: 10} mpCost: 0

  • 19: 22 - KICK2: damage: {critical: false, elementId: 1, formula: '42 - b.def * 0.3', type: 1, variance: 20} mpCost: 0

  • 20: 23 - STRANGLE2: damage: {critical: false, elementId: 1, formula: '32 - b.def * 0.2', type: 1, variance: 10} mpCost: 0

  • 21: 24 - PUNCH: damage: {critical: false, elementId: 1, formula: '38 - b.def * 0.1', type: 1, variance: 20} mpCost: 0

  • 22: 26 - RIP: damage: {critical: false, elementId: 1, formula: '61 - b.def * 0.4', type: 1, variance: 20} mpCost: 0

    Can cause effects 36

  • 23: 27 - TEAR: damage: {critical: false, elementId: 1, formula: '64 - b.def * 0.4', type: 1, variance: 20} mpCost: 0

    Can cause effects 37

  • 24: 28 - RIP2: damage: {critical: false, elementId: 1, formula: '75 - b.def * 0.4', type: 1, variance: 12} mpCost: 0

    Can cause effects 44, 46, 63

  • 25: 29 - TEAR2: damage: {critical: false, elementId: 1, formula: '77 - b.def * 0.4', type: 1, variance: 12} mpCost: 0

    Can cause effects 56, 46, 63

  • 26: 31 - SUMMON FIRE: damage: {critical: false, elementId: 2, formula: '51 - b.def*.1', type: 1, variance: 0} mpCost: 0

    Can cause effect 35, 45

  • 27: 32 - CURSE: damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} mpCost: 0

    Can cause effect 42, 46

  • 28: 33 - OIL BOTTLE: damage: {critical: false, elementId: 1, formula: '7', type: 1, variance: 20} mpCost: 0

    Can cause effect 41

  • 29: 34 - HIGH CURSE: damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} mpCost: 0

    Can cause effect 43, 46

  • 30: 35 - FIREBALL: damage: {critical: false, elementId: 2, formula: '61 - b.def*.2', type: 1, variance: 0} mpCost: 0

    Can cause effect 35, 45

  • 31: 37 - GUNSHOT: damage: {critical: false, elementId: 1, formula: '100 - b.def * 0.4', type: 1, variance: 0} mpCost: 0

    Can cause effect 39

  • 32: 38 - SUICIDE: damage: {critical: false, elementId: 1, formula: '120', type: 1, variance: 0} mpCost: 0

    Can cause effect 39

  • 33: 39 - GUNSHOT2: damage: {critical: false, elementId: 1, formula: '100 - b.def * 0.4', type: 1, variance: 0} mpCost: 0

    Can cause effect 39

  • 34: 40 - SLIT THROAT: damage: {critical: false, elementId: 1, formula: '130', type: 1, variance: 15} mpCost: 0

    Can cause effects 56

  • 35: 42 - BARRIER: damage: {critical: false, elementId: 0, formula: '120', type: 3, variance: 20} mpCost: 0

    Can cause effects 3, 111

  • 36: 43 - KICK3: damage: {critical: false, elementId: 1, formula: '40 - b.def * 0.2', type: 1, variance: 20} mpCost: 0

  • 37: 44 - SWEEP KICK: damage: {critical: false, elementId: 1, formula: '50 - b.def * 0.3', type: 1, variance: 20} mpCost: 0

  • 38: 45 - MONKEY BITE: damage: {critical: false, elementId: 1, formula: '58 - b.def * 0.4', type: 1, variance: 20} mpCost: 0

    Can cause effect 36, 38, 46, 63

  • 39: 46 - MAUL: damage: {critical: false, elementId: 1, formula: '55 - b.def * 0.2', type: 1, variance: 20} mpCost: 0

    Can cause effect 51

  • 40: 47 - MANGLE: damage: {critical: false, elementId: 1, formula: '50 - b.def * 0.4', type: 1, variance: 20} mpCost: 0

    Can cause effect 51, 57

  • 41: 48 - BITE: damage: {critical: false, elementId: 1, formula: '48 - b.def * 0.4', type: 1, variance: 20} mpCost: 0

    Can cause effect 36, 38, 46, 63

  • 42: 49 - SHRED: damage: {critical: false, elementId: 1, formula: '60 - b.def * 0.4', type: 1, variance: 12} mpCost: 0

    Can cause effect 36, 38, 46, 63, 57

  • 43: 50 - MUTILATE: damage: {critical: false, elementId: 1, formula: '70 - b.def * 0.4', type: 1, variance: 12} mpCost: 0

    Can cause effect 36, 51, 46, 63, 57

  • 44: 51 - GOUGE: damage: {critical: false, elementId: 1, formula: '90 - b.def * 0.4', type: 1, variance: 4} mpCost: 0

    Can cause effect: 61, 63, 56

  • 45: 52 - SHATTER: damage: {critical: false, elementId: 1, formula: '90 - b.def * 0.4', type: 1, variance: 4} mpCost: 0

    Can cause effect: 61, 63, 51

  • 46: 54 - SPIKEY BALL: damage: {critical: false, elementId: 1, formula: '76 - b.def*.3', type: 1, variance: 0} mpCost: 0

    Can cause effect 51, 37, 38

  • 47: 55 - IRON BALL: damage: {critical: false, elementId: 1, formula: '79 - b.def*.4', type: 1, variance: 0} mpCost: 0

    Can cause effect 51

  • 48: 56 - IRON BALL2: damage: {critical: false, elementId: 1, formula: '52 - b.def*.2', type: 1, variance: 20} mpCost: 0

    Can cause effect 51

  • 49: 57 - BURST FIRE: damage: {critical: false, elementId: 1, formula: '60 - b.def * 0.5', type: 1, variance: 3} mpCost: 0

    Can cause effect 37, 39

  • 50: 58 -GUNSHOT3: damage: {critical: false, elementId: 1, formula: '100 - b.def*.2', type: 1, variance: 0} mpCost: 0

    Can cause effect 21

  • 51: 60 - DIRTY KNIFE: damage: {critical: false, elementId: 1, formula: '30 - b.def * 0.2', type: 1, variance: 20} mpCost: 0

    Can cause effect 36, 37, 46

  • 52: 61 SWIPE: damage: {critical: false, elementId: 1, formula: '30 - b.def * 0.2', type: 1, variance: 20} mpCost: 0

    Can cause effect 36, 37, 46

  • 53: 62 - SWIPE2: damage: {critical: false, elementId: 0, formula: '19 - b.def + 4', type: 1, variance: 20} mpCost: 0

    Can cause effect 36, 37, 46

  • 54: 63 - DIRTYKNIFE2: damage: {critical: false, elementId: 1, formula: '28 - b.def*.3', type: 1, variance: 20} mpCost: 0

    Can cause effect 36, 37, 46

  • 55: 65 - CHOKE: damage: {critical: false, elementId: 1, formula: '36 - b.def * 0.2', type: 1, variance: 20} mpCost: 0

    Can cause effect 31

  • 56: 66 - BEAT DOWN: damage: {critical: false, elementId: 1, formula: '50 - b.def * 0.3', type: 1, variance: 20} mpCost: 0

    Can cause effect 51

  • 57: 68 - STAB: damage: {critical: false, elementId: 1, formula: '80 - b.def * 0.4', type: 1, variance: 6} mpCost: 0

    Can cause effect 36, 37, 46

  • 58: 69 - CHOP: damage: {critical: false, elementId: 1, formula: '70 - b.def * 0.4', type: 1, variance: 12} mpCost: 0

    Can cause effect 57

  • 59: 70 - HACKJOB: damage: {critical: false, elementId: 1, formula: '80 - b.def * 0.4', type: 1, variance: 0} mpCost: 0

    Can cause effect 36, 37, 38, 46

  • 60: 71 - CLAW: damage: {critical: false, elementId: 1, formula: '47 - b.def * 0.2', type: 1, variance: 4} mpCost: 0

    Can cause effect 36, 38, 57

  • 61: 72 - DEEP CUT: damage: {critical: false, elementId: 1, formula: '90 - b.def * 0.4', type: 1, variance: 2} mpCost: 0

    Can cause effect 36, 38, 57

  • 62: 73 - SHIELD BASH: damage: {critical: false, elementId: 1, formula: '45 - b.def * 0.1', type: 1, variance: 11} mpCost: 0

    Can cause effect 51

  • 63: 75 - SUMMON CURSE: damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} mpCost: 0

    Can cause effect 42, 46

  • 64: 76 - SUMMON FEAR: damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} mpCost: 0

    Can cause effect 32, 63

  • 65: 77 - DEVIL CLAW: damage: {critical: false, elementId: 1, formula: '80 - b.def * 0.6', type: 1, variance: 12} mpCost: 0

    Can cause effect 36, 37, 38, 42, 63

  • 66: 78 - DESTROY: damage: {critical: false, elementId: 1, formula: '90 - b.def * 0.5', type: 1, variance: 12} mpCost: 0

    Can cause effect 61

  • 67: 81 - FURY: "Empowers the body into a blind rage." damage: {critical: true, elementId: 0, formula: 'a.mdf*.4', type: 3, variance: 0} mpCost: 24 Can cause effect 86 length 1

  • 68: 82 - LUNA DIAL: "Freezes time. There are no rules..." damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} mpCost: 40 Can cause effect 59, 84 length 2

  • 69: 83 - FIRE WALL: description: "Fire magic. Burns a large area." damage: {critical: false, elementId: 2, formula: 'a.mat*1.2 + a.mdf*.8 - b.def * 1.8', type: 1, variance: 20} mpCost: 16 Can cause effect 35, 45 length 2

  • 70: 84 - EARTH HEAL: "Holy magic. Restores vitality and mends minor injuries." damage: {critical: true, elementId: 0, formula: 'a.mdf*1.4', type: 3, variance: 0} mpCost: 9 Can cause effect 34, 37, 38, 57 length 4

  • 71: 85 - GAIA AURA: "Prayer magic. Physical attacks hit harder. " damage: {critical: false, elementId: 0, formula: 'a.mdf*.4', type: 0, variance: 0} mpCost: 9 Can cause effect 79 length 1

  • 72: 86 - ANTI DEATH: "Prayer magic. Raises potential vitality." damage: {critical: false, elementId: 0, formula: 'a.mdf*.1', type: 3, variance: 0} mpCost: 10 Can cause effect 80 length 1

  • 73: 87 - BARRIER: "Protection magic.\nDefends your body." damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} mpCost: 9 Can cause effect 81 length 1

  • 74: 88 - DEATH MIST: "Sinister magic.\nUnleashes countless poisons into the air." damage: {critical: false, elementId: 0, formula: 'a.mat*1.2 + 30 - b.def*1.8', type: 1, variance: 25} mpCost: 14 Can cause effect 34, 36, 44 length 3

  • 75: 89 - GUARDIAN ANGEL: "Prayer magic.\nHeals the body completely and perfectly." damage: {critical: false, elementId: 0, formula: '9999', type: 3, variance: 0} mpCost: 34 Can cause effect 61, 31, 32, 33, 34, 35, 36, 37, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 56, 57, 63, 64, 14, 173 length 31

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