This game is made from RPG Maker MV, inspired by Fear and Hunger.
This list will separate by ID
Note that all item usages, attacks and spells have a 100 percent success rate (no misses) when used by the player. Enemies can miss theirs. Some misses are scripted enemy patterns.
ITEMS
STATUS EFFECTS
ELEMENTS
ENEMIES
SKILLS/SPELLS (Skills with no dedicated in "" description outside of attack or guard are enemy exclusives. All enemy exclusive/version of skills cost 0 MP on their part no matter if it is magical.)
0: 1 - ATTACK: damage: {critical: true, elementId: -1, formula: 'a.atk 3.5 + 60 - b.def 2', type: 1, variance: 5} successRate: 100
1: 2 - GUARD: damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} successRate: 100 tpGain: 10
2: 3 - CONVERSION: "Converts devil aura to permenant magic\and holy strength. Only usable near an enemy."
damage: {critical: false, elementId: 0, formula: '0', type: 0, variance: 20} mpCost: 92
Can cause effects 4, 5, 1
3: 4 - CHUD MAGIC: "chud favorite" damage: {critical: false, elementId: -1, formula: '0', type: 1, variance: 20} mpCost: 0
4: 5 - FIRE: damage: {critical: false, elementId: 2, formula: '100 + a.mat 2 - b.def 2', type: 1, variance: 20} mpCost: 0
5: 6 - JACK THE RIPPER: "Lunatic magic. Summons countless daggers." (circling target before converging)
damage: {critical: true, elementId: 1, formula: '200 + a.mat 2 - b.def2', type: 1, variance: 0} mpCost: 32
Can cause effects 56, 57, 38, 61
6: 7 - TND: damage: {critical: true, elementId: 2, formula: '4000', type: 1, variance: 20} mpCost: 0
7: 8 - SLASH2: damage: {critical: false, elementId: 1, formula: '100 + a.mat 2 - b.mdf 2', type: 1, variance: 20} mpCost: 0
8: 9 - SLASH3: damage: {critical: false, elementId: 1, formula: '100 + a.mat 2 - b.mdf 2', type: 1, variance: 20} mpCost: 0
9: 10 - SLASH4: damage: {critical: false, elementId: 1, formula: '100 + a.mat 2 - b.mdf 2', type: 1, variance: 20} mpCost: 0
10: 12 - DUAL ATTACK: "Performs a series of attacks on an enemy."
damage: {critical: true, elementId: -1, formula: 'a.atk 4 - b.def 2', type: 1, variance: 20} mpCost: 0 tpCost: 5
11: 13 - DOUBLE ATTACK: "Performs a double attack on a random enemy."
damage: {critical: true, elementId: -1, formula: 'a.atk 4 - b.def 2', type: 1, variance: 20} mpCost: 0 tpCost: 5
12: 15 - EXPLOSION: : {critical: true, elementId: 2, formula: '190 - b.def * 0.2', type: 1, variance: 50} : 0
*Skills 15, 16, 17, 18 come from items which are explosive or incendiary