on death of player:
if {deathdrop.last.%victim%} is set:
if difference between now and {deathdrop.last.%victim%} < 2 seconds:
cancel event-message
stop
set {deathdrop.last.%victim%} to now0 views
on death of player:
if {deathdrop.last.%victim%} is set:
if difference between now and {deathdrop.last.%victim%} < 2 seconds:
cancel event-message
stop
set {deathdrop.last.%victim%} to now